how the localization file works:

an entry begins with a start of text character (0x02). Then, the localization key is placed in. Next the unit separator character is used (0x1F). Then, type in the associated text with they key. Finally, finish the entry with an end of text character (0x03).






metadata:
l_authorCrazyAmphibian
l_languageEnglish
l_language_tagEN this is needed to have the file be displayed in the options menu
l_descriptionOfficial English localization


besttimetop times:

upgrades:
ut_upgradesUPGRADES
ut_costpoint cost: $1$
ut_maxlevelmax level: $1$
ut_blacklist$1$ is forbidden in this level
ut_exclusive$1$ cannot be used with $2$

upgradename_grippyglovesGrippy Gloves
upgradedesc_grippyglovesallows you to hold a directional key against a wall in order to fall slower.

Level 1: grip multiplier: +50%
Level 2: grip multiplier: +200%
Level 3: grip multiplier: +1400%

upgradename_fastrunRunning Shoes
upgradedesc_fastrunmakes you accelerate faster and increases your top speed.

Level 1: max speed: +25%, acceleration: +8%
Level 2: max speed: +50%, acceleration: +17%

upgradename_fastfallGravity Enhancer
upgradedesc_fastfallhold DOWN while in the air to rapidly increase your falling speed.

Level 1: fall speed limit: +50%
Level 2: fall speed limit: +100%

upgradename_slowfallParachute
upgradedesc_slowfallhold UP to descend slower when falling.

Cannot be used with Jetpack or Hoverbelt

Level 1: fall speed limit: -40%
Level 2: fall speed limit: -70%

upgradename_walljumpWalljump Training
upgradedesc_walljumpmakes your walljumps give you more force, both vertically and horizontally.

Level 1: horizontal force: +29%, vertical force: +21%
Level 2: horizontal force: +57%, vertical force: +89%

upgradename_jetpackJetpack
upgradedesc_jetpackhold UP while in the air to rapidly accelerate upwards for a short time.

Cannot be used with Hoverbelt or Parachute

Level 1: boost time: .12
Level 2: boost time: .25
Level 3: boost time: .37
Level 4: boost time: .5

upgradename_hoverHoverbelt
upgradedesc_hoverhold UP while falling to halt your descent for a time.

Cannot be used with Jetpack or Parachute

Level 1: hover time: 0.5
Level 2: hover time: 1.0
Level 3: hover time: 1.5

menus:
menu_selectlevelLevel Select
menu_settingsSettings
menu_editorLevel Editor
menu_quitQuit
returntomenuBack to title
backback


setm_confirmare you sure?
setm_confirm_yYES
setm_confirm_nNO

settingheader_dataDATA
settingheader_graphicsGRAPHICS
setmop_t_deletealldelete all data
setmop_d_deleteallDeletes all game data.
This includes completed levels and associated times.
This cannot be undone

setmop_t_autosavealways save replays
setmop_d_autosaveIf enabled, will always save replay files when able.
This may result in unwanted disk use, as well as a longer startup time.

setmop_t_parallaxenable parallax
setmop_d_parallaxIf enabled, the background will scroll with player movement rather than remaining fixed to the viewport

header_language_tagtag
header_languagelanguage
header_descriptiondescription
header_authorauthor


levelfinishLEVEL COMPLETE
levelreplayreplay level
levelreturnreturn to menu
levelresumeresume
levelquitquit to menu
levelsavesave replay
levelsavedsaved to "$1$.demo"
levelsave_noreplay already saved
leveltimetime:
levelkillskills:
levelupgradesupgrades:
returntoselectback to levels
playlevelPLAY
leveliscompleteDONE

map maker:
	tiles:
tilename_0Eraser
tilename_1Block
tilename_2Player spawn
tilename_3Spike
tilename_4Enemy (Left)
tilename_5Enemy (Right)
tilename_6Goal
tilename_7Enemy (Left, Edge aware)
tilename_8Enemy (Right, Edge aware)
tilename_9Spike (Inverted)
tilename_10Spike (Left)
tilename_11Spike (Right)
tilename_12Spike (Half)
tilename_13Platform (Up)
tilename_14Platform (Down)
tilename_15Platform (Left)
tilename_16Platform (Right)
tilename_17Platform Turnaround Trigger
tilename_18Enemy (Left, Jumping)
tilename_19Enemy (Right, Jumping)
	tools:
toolname_paintbrushbrush
toolname_lineline
toolname_squarehollowrectangle
toolname_squareblock

mm_saveSAVE
mm_openOPEN
mm_idLevel ID
mm_nameLevel Name
mm_descLevel Group
mm_pointsUpgrade Points
mm_nofileno file
mm_unsavedunsaved changes
mm_quittomenuMAIN MENU
mm_clearCLEAR ALL
mm_bgbackground


group names:
groupname_0tutorial
groupname_1inertia
groupname_2elastic collision
groupname_3stopwatch

map names:
levelname_t-1goal
levelname_t-2spikes hurt
levelname_t-3moving target
levelname_t-4hold
levelname_t-5walls: your best friend
levelname_t-6running start
levelname_t-7bounce
levelname_t-8putting it all together
levelname_t-9platformings
levelname_t-10some assembly required

levelname_1-1clear the gap
levelname_1-2send it
levelname_1-3blind jump
levelname_1-4bwoing
levelname_1-5the tower
levelname_1-6labyrinth

levelname_2-1erosion
levelname_2-2up and down
levelname_2-3trampoline
levelname_2-4don't look down
levelname_2-5mild obby
levelname_2-6pole vault

levelname_3-1pits of death
levelname_3-2the level designer hates you
levelname_3-3too much of a good thing
levelname_3-4very carefully

